Oprindeligt skrevet af Nickboom:I'm in agreement with Jerjare, I think all the heros should be a big meaningful choice of who to take, not "Which hero sucks the most, lets not take him" Besides, having an abom on the team is so interesting and fun cause I switch from doing a lot of healing in the last few rounds to focusing on how to keep stress levels really low to get the most out of his weregoat form! (Which in turn ends the battles quite quickly :) ) Doesn't have to be the same as Abomination (I'd prefer it wasn't) but just something. While I understand this is so you don't have to waste a whole turn just going Beast Mode, I think several other heroes could benefit from their own version of it in the form of self-buffs or altered states. The transformation is the only example of an ability that gives the player a 'free' action. What advantage to some other single target stuns have that can't be met by the Abom in human form crit-whipping+stunning a target? Rake vs Hew: Shouldn't the Leper have the 'better' version? I'm fine with the beast mode Abom having a comparable attack, but the Leper should be the one swinging a giant sword around here!ĭamaging, single-target stuns: The Abom gets the best of both worlds trinkets that improve the success rate, and camp skills that crank up his damage. However, the devs need to look at a few things: He can swap between them (well, once per battle) as the needs change, making him super versatile. If anyone has ever played League of Legends, he's basically like Nidalee- with two forms that do two completely unique roles. If anything, he reveals holes in other characters that need filling. The Abomination is powerful, but I'd hate to see him nerfed. Honestly, I think the players need every edge they can get.
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